Difference between revisions of "Saturation"
Jump to navigation
Jump to search
Brad Johnson (talk | contribs) |
Brad Johnson (talk | contribs) |
||
Line 1: | Line 1: | ||
==Overview== | ==Overview== | ||
The term <nowiki>"saturation"</nowiki> is used to describe an "limiting" effect where little or no increase in output level results from an increase in input level above the "[[threshold]]." The main differences between "hard" or "brickwall" limiting and saturation are that the signal below the threshold basically [[linear]] and the lack of "attack and release" time constants found in traditional limiters and compressors. Above the threshold, all audio signals are affected instantaneously in the same level-dependent manner. | The term <nowiki>"saturation"</nowiki> is used to describe an "limiting" effect where little or no increase in output level results from an increase in input level above the "[[threshold]]." The main differences between "hard" or "brickwall" limiting and saturation are that the signal below the threshold basically [[linear]] and the lack of "attack and release" time constants found in traditional limiters and compressors. Above the threshold, all audio signals are affected instantaneously in the same level-dependent manner. | ||
+ | ==Basics== | ||
+ | For more information; see [[soft saturation]]. |
Revision as of 16:34, 20 June 2012
Overview
The term "saturation" is used to describe an "limiting" effect where little or no increase in output level results from an increase in input level above the "threshold." The main differences between "hard" or "brickwall" limiting and saturation are that the signal below the threshold basically linear and the lack of "attack and release" time constants found in traditional limiters and compressors. Above the threshold, all audio signals are affected instantaneously in the same level-dependent manner.
Basics
For more information; see soft saturation.